ripemd/
c320.rs

1use core::{convert::TryInto, mem::swap};
2
3pub const HALF_DIGEST_BUF_LEN: usize = 5;
4pub const DIGEST_BUF_LEN: usize = 10;
5pub const WORK_BUF_LEN: usize = 16;
6
7pub const H0: [u32; DIGEST_BUF_LEN] = [
8    0x6745_2301,
9    0xefcd_ab89,
10    0x98ba_dcfe,
11    0x1032_5476,
12    0xc3d2_e1f0,
13    0x7654_3210,
14    0xfedc_ba98,
15    0x89ab_cdef,
16    0x0123_4567,
17    0x3c2d_1e0f,
18];
19
20macro_rules! round(
21    ($a:expr, $b:expr, $c:expr, $d:expr, $e:expr,
22     $x:expr, $bits:expr, $add:expr, $round:expr) => ({
23        $a = $a.wrapping_add($round).wrapping_add($x).wrapping_add($add);
24        $a = $a.rotate_left($bits).wrapping_add($e);
25        $c = $c.rotate_left(10);
26    });
27);
28
29#[inline(always)]
30fn swap_idx(bb: &mut [u32; HALF_DIGEST_BUF_LEN], bbb: &mut [u32; HALF_DIGEST_BUF_LEN], idx: usize) {
31    swap(&mut bb[idx], &mut bbb[idx]);
32}
33
34macro_rules! process_block(
35    ($h:ident, $data:expr,
36     $( round1: h_ordering $f0:expr, $f1:expr, $f2:expr, $f3:expr, $f4:expr;
37                data_index $data_index1:expr; roll_shift $bits1:expr )*;
38     $( round2: h_ordering $g0:expr, $g1:expr, $g2:expr, $g3:expr, $g4:expr;
39                data_index $data_index2:expr; roll_shift $bits2:expr )*;
40     $( round3: h_ordering $h0:expr, $h1:expr, $h2:expr, $h3:expr, $h4:expr;
41                data_index $data_index3:expr; roll_shift $bits3:expr )*;
42     $( round4: h_ordering $i0:expr, $i1:expr, $i2:expr, $i3:expr, $i4:expr;
43                data_index $data_index4:expr; roll_shift $bits4:expr )*;
44     $( round5: h_ordering $j0:expr, $j1:expr, $j2:expr, $j3:expr, $j4:expr;
45                data_index $data_index5:expr; roll_shift $bits5:expr )*;
46     $( par_round1: h_ordering $pj0:expr, $pj1:expr, $pj2:expr, $pj3:expr, $pj4:expr;
47                    data_index $pdata_index1:expr; roll_shift $pbits1:expr )*;
48     $( par_round2: h_ordering $pi0:expr, $pi1:expr, $pi2:expr, $pi3:expr, $pi4:expr;
49                    data_index $pdata_index2:expr; roll_shift $pbits2:expr )*;
50     $( par_round3: h_ordering $ph0:expr, $ph1:expr, $ph2:expr, $ph3:expr, $ph4:expr;
51                    data_index $pdata_index3:expr; roll_shift $pbits3:expr )*;
52     $( par_round4: h_ordering $pg0:expr, $pg1:expr, $pg2:expr, $pg3:expr, $pg4:expr;
53                    data_index $pdata_index4:expr; roll_shift $pbits4:expr )*;
54     $( par_round5: h_ordering $pf0:expr, $pf1:expr, $pf2:expr, $pf3:expr, $pf4:expr;
55                    data_index $pdata_index5:expr; roll_shift $pbits5:expr )*;
56    ) => ({
57        let mut bb = [0u32; HALF_DIGEST_BUF_LEN];
58        bb.copy_from_slice(&$h[..HALF_DIGEST_BUF_LEN]);
59
60        let mut bbb = [0u32; HALF_DIGEST_BUF_LEN];
61        bbb.copy_from_slice(&$h[HALF_DIGEST_BUF_LEN..]);
62
63
64        // Round 1
65        $( round!(bb[$f0], bb[$f1], bb[$f2], bb[$f3], bb[$f4],
66                  $data[$data_index1], $bits1, 0x0000_0000,
67                  bb[$f1] ^ bb[$f2] ^ bb[$f3]); )*
68
69        // Parallel Round 1
70        $( round!(bbb[$pj0], bbb[$pj1], bbb[$pj2], bbb[$pj3], bbb[$pj4],
71                  $data[$pdata_index1], $pbits1, 0x50a2_8be6,
72                  bbb[$pj1] ^ (bbb[$pj2] | !bbb[$pj3])); )*
73
74        swap_idx(&mut bb, &mut bbb, 0);
75
76
77        // Round 2
78        $( round!(bb[$g0], bb[$g1], bb[$g2], bb[$g3], bb[$g4],
79                  $data[$data_index2], $bits2, 0x5a82_7999,
80                  (bb[$g1] & bb[$g2]) | (!bb[$g1] & bb[$g3])); )*
81
82        // Parallel Round 2
83        $( round!(bbb[$pi0], bbb[$pi1], bbb[$pi2], bbb[$pi3], bbb[$pi4],
84                  $data[$pdata_index2], $pbits2, 0x5c4d_d124,
85                  (bbb[$pi1] & bbb[$pi3]) | (bbb[$pi2] & !bbb[$pi3])); )*
86
87
88        swap_idx(&mut bb, &mut bbb, 1);
89
90
91        // Round 3
92        $( round!(bb[$h0], bb[$h1], bb[$h2], bb[$h3], bb[$h4],
93                  $data[$data_index3], $bits3, 0x6ed9_eba1,
94                  (bb[$h1] | !bb[$h2]) ^ bb[$h3]); )*
95
96        // Parallel Round 3
97        $( round!(bbb[$ph0], bbb[$ph1], bbb[$ph2], bbb[$ph3], bbb[$ph4],
98                  $data[$pdata_index3], $pbits3, 0x6d70_3ef3,
99                  (bbb[$ph1] | !bbb[$ph2]) ^ bbb[$ph3]); )*
100
101        swap_idx(&mut bb, &mut bbb, 2);
102
103
104        // Round 4
105        $( round!(bb[$i0], bb[$i1], bb[$i2], bb[$i3], bb[$i4],
106                  $data[$data_index4], $bits4, 0x8f1b_bcdc,
107                  (bb[$i1] & bb[$i3]) | (bb[$i2] & !bb[$i3])); )*
108
109
110        // Parallel Round 4
111        $( round!(bbb[$pg0], bbb[$pg1], bbb[$pg2], bbb[$pg3], bbb[$pg4],
112                  $data[$pdata_index4], $pbits4, 0x7a6d_76e9,
113                  (bbb[$pg1] & bbb[$pg2]) | (!bbb[$pg1] & bbb[$pg3])); )*
114
115        swap_idx(&mut bb,  &mut bbb, 3);
116
117        // Round 5
118        $( round!(bb[$j0], bb[$j1], bb[$j2], bb[$j3], bb[$j4],
119                  $data[$data_index5], $bits5, 0xa953_fd4e,
120                  bb[$j1] ^ (bb[$j2] | !bb[$j3])); )*
121
122        // Parallel Round 5
123        $( round!(bbb[$pf0], bbb[$pf1], bbb[$pf2], bbb[$pf3], bbb[$pf4],
124                  $data[$pdata_index5], $pbits5, 0x0000_0000,
125                  bbb[$pf1] ^ bbb[$pf2] ^ bbb[$pf3]); )*
126
127        swap_idx(&mut bb, &mut bbb, 4);
128
129
130        $h[0] = $h[0].wrapping_add(bb[0]);
131        $h[1] = $h[1].wrapping_add(bb[1]);
132        $h[2] = $h[2].wrapping_add(bb[2]);
133        $h[3] = $h[3].wrapping_add(bb[3]);
134        $h[4] = $h[4].wrapping_add(bb[4]);
135        $h[5] = $h[5].wrapping_add(bbb[0]);
136        $h[6] = $h[6].wrapping_add(bbb[1]);
137        $h[7] = $h[7].wrapping_add(bbb[2]);
138        $h[8] = $h[8].wrapping_add(bbb[3]);
139        $h[9] = $h[9].wrapping_add(bbb[4]);
140
141    });
142);
143
144pub fn compress(h: &mut [u32; DIGEST_BUF_LEN], data: &[u8; 64]) {
145    let mut w = [0u32; WORK_BUF_LEN];
146    for (o, chunk) in w.iter_mut().zip(data.chunks_exact(4)) {
147        *o = u32::from_le_bytes(chunk.try_into().unwrap());
148    }
149
150    process_block!(h, w[..],
151    // Round 1
152        round1: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 11
153        round1: h_ordering 4, 0, 1, 2, 3; data_index  1; roll_shift 14
154        round1: h_ordering 3, 4, 0, 1, 2; data_index  2; roll_shift 15
155        round1: h_ordering 2, 3, 4, 0, 1; data_index  3; roll_shift 12
156        round1: h_ordering 1, 2, 3, 4, 0; data_index  4; roll_shift  5
157        round1: h_ordering 0, 1, 2, 3, 4; data_index  5; roll_shift  8
158        round1: h_ordering 4, 0, 1, 2, 3; data_index  6; roll_shift  7
159        round1: h_ordering 3, 4, 0, 1, 2; data_index  7; roll_shift  9
160        round1: h_ordering 2, 3, 4, 0, 1; data_index  8; roll_shift 11
161        round1: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 13
162        round1: h_ordering 0, 1, 2, 3, 4; data_index 10; roll_shift 14
163        round1: h_ordering 4, 0, 1, 2, 3; data_index 11; roll_shift 15
164        round1: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  6
165        round1: h_ordering 2, 3, 4, 0, 1; data_index 13; roll_shift  7
166        round1: h_ordering 1, 2, 3, 4, 0; data_index 14; roll_shift  9
167        round1: h_ordering 0, 1, 2, 3, 4; data_index 15; roll_shift  8;
168
169    // Round 2
170        round2: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  7
171        round2: h_ordering 3, 4, 0, 1, 2; data_index  4; roll_shift  6
172        round2: h_ordering 2, 3, 4, 0, 1; data_index 13; roll_shift  8
173        round2: h_ordering 1, 2, 3, 4, 0; data_index  1; roll_shift 13
174        round2: h_ordering 0, 1, 2, 3, 4; data_index 10; roll_shift 11
175        round2: h_ordering 4, 0, 1, 2, 3; data_index  6; roll_shift  9
176        round2: h_ordering 3, 4, 0, 1, 2; data_index 15; roll_shift  7
177        round2: h_ordering 2, 3, 4, 0, 1; data_index  3; roll_shift 15
178        round2: h_ordering 1, 2, 3, 4, 0; data_index 12; roll_shift  7
179        round2: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 12
180        round2: h_ordering 4, 0, 1, 2, 3; data_index  9; roll_shift 15
181        round2: h_ordering 3, 4, 0, 1, 2; data_index  5; roll_shift  9
182        round2: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 11
183        round2: h_ordering 1, 2, 3, 4, 0; data_index 14; roll_shift  7
184        round2: h_ordering 0, 1, 2, 3, 4; data_index 11; roll_shift 13
185        round2: h_ordering 4, 0, 1, 2, 3; data_index  8; roll_shift 12;
186
187    // Round 3
188        round3: h_ordering 3, 4, 0, 1, 2; data_index  3; roll_shift 11
189        round3: h_ordering 2, 3, 4, 0, 1; data_index 10; roll_shift 13
190        round3: h_ordering 1, 2, 3, 4, 0; data_index 14; roll_shift  6
191        round3: h_ordering 0, 1, 2, 3, 4; data_index  4; roll_shift  7
192        round3: h_ordering 4, 0, 1, 2, 3; data_index  9; roll_shift 14
193        round3: h_ordering 3, 4, 0, 1, 2; data_index 15; roll_shift  9
194        round3: h_ordering 2, 3, 4, 0, 1; data_index  8; roll_shift 13
195        round3: h_ordering 1, 2, 3, 4, 0; data_index  1; roll_shift 15
196        round3: h_ordering 0, 1, 2, 3, 4; data_index  2; roll_shift 14
197        round3: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  8
198        round3: h_ordering 3, 4, 0, 1, 2; data_index  0; roll_shift 13
199        round3: h_ordering 2, 3, 4, 0, 1; data_index  6; roll_shift  6
200        round3: h_ordering 1, 2, 3, 4, 0; data_index 13; roll_shift  5
201        round3: h_ordering 0, 1, 2, 3, 4; data_index 11; roll_shift 12
202        round3: h_ordering 4, 0, 1, 2, 3; data_index  5; roll_shift  7
203        round3: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  5;
204
205    // Round 4
206        round4: h_ordering 2, 3, 4, 0, 1; data_index  1; roll_shift 11
207        round4: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 12
208        round4: h_ordering 0, 1, 2, 3, 4; data_index 11; roll_shift 14
209        round4: h_ordering 4, 0, 1, 2, 3; data_index 10; roll_shift 15
210        round4: h_ordering 3, 4, 0, 1, 2; data_index  0; roll_shift 14
211        round4: h_ordering 2, 3, 4, 0, 1; data_index  8; roll_shift 15
212        round4: h_ordering 1, 2, 3, 4, 0; data_index 12; roll_shift  9
213        round4: h_ordering 0, 1, 2, 3, 4; data_index  4; roll_shift  8
214        round4: h_ordering 4, 0, 1, 2, 3; data_index 13; roll_shift  9
215        round4: h_ordering 3, 4, 0, 1, 2; data_index  3; roll_shift 14
216        round4: h_ordering 2, 3, 4, 0, 1; data_index  7; roll_shift  5
217        round4: h_ordering 1, 2, 3, 4, 0; data_index 15; roll_shift  6
218        round4: h_ordering 0, 1, 2, 3, 4; data_index 14; roll_shift  8
219        round4: h_ordering 4, 0, 1, 2, 3; data_index  5; roll_shift  6
220        round4: h_ordering 3, 4, 0, 1, 2; data_index  6; roll_shift  5
221        round4: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 12;
222
223    // Round 5
224        round5: h_ordering 1, 2, 3, 4, 0; data_index  4; roll_shift  9
225        round5: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 15
226        round5: h_ordering 4, 0, 1, 2, 3; data_index  5; roll_shift  5
227        round5: h_ordering 3, 4, 0, 1, 2; data_index  9; roll_shift 11
228        round5: h_ordering 2, 3, 4, 0, 1; data_index  7; roll_shift  6
229        round5: h_ordering 1, 2, 3, 4, 0; data_index 12; roll_shift  8
230        round5: h_ordering 0, 1, 2, 3, 4; data_index  2; roll_shift 13
231        round5: h_ordering 4, 0, 1, 2, 3; data_index 10; roll_shift 12
232        round5: h_ordering 3, 4, 0, 1, 2; data_index 14; roll_shift  5
233        round5: h_ordering 2, 3, 4, 0, 1; data_index  1; roll_shift 12
234        round5: h_ordering 1, 2, 3, 4, 0; data_index  3; roll_shift 13
235        round5: h_ordering 0, 1, 2, 3, 4; data_index  8; roll_shift 14
236        round5: h_ordering 4, 0, 1, 2, 3; data_index 11; roll_shift 11
237        round5: h_ordering 3, 4, 0, 1, 2; data_index  6; roll_shift  8
238        round5: h_ordering 2, 3, 4, 0, 1; data_index 15; roll_shift  5
239        round5: h_ordering 1, 2, 3, 4, 0; data_index 13; roll_shift  6;
240
241    // Parallel Round 1
242        par_round1: h_ordering 0, 1, 2, 3, 4; data_index  5; roll_shift  8
243        par_round1: h_ordering 4, 0, 1, 2, 3; data_index 14; roll_shift  9
244        par_round1: h_ordering 3, 4, 0, 1, 2; data_index  7; roll_shift  9
245        par_round1: h_ordering 2, 3, 4, 0, 1; data_index  0; roll_shift 11
246        par_round1: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 13
247        par_round1: h_ordering 0, 1, 2, 3, 4; data_index  2; roll_shift 15
248        par_round1: h_ordering 4, 0, 1, 2, 3; data_index 11; roll_shift 15
249        par_round1: h_ordering 3, 4, 0, 1, 2; data_index  4; roll_shift  5
250        par_round1: h_ordering 2, 3, 4, 0, 1; data_index 13; roll_shift  7
251        par_round1: h_ordering 1, 2, 3, 4, 0; data_index  6; roll_shift  7
252        par_round1: h_ordering 0, 1, 2, 3, 4; data_index 15; roll_shift  8
253        par_round1: h_ordering 4, 0, 1, 2, 3; data_index  8; roll_shift 11
254        par_round1: h_ordering 3, 4, 0, 1, 2; data_index  1; roll_shift 14
255        par_round1: h_ordering 2, 3, 4, 0, 1; data_index 10; roll_shift 14
256        par_round1: h_ordering 1, 2, 3, 4, 0; data_index  3; roll_shift 12
257        par_round1: h_ordering 0, 1, 2, 3, 4; data_index 12; roll_shift  6;
258
259    // Parallel Round 2
260        par_round2: h_ordering 4, 0, 1, 2, 3; data_index  6; roll_shift  9
261        par_round2: h_ordering 3, 4, 0, 1, 2; data_index 11; roll_shift 13
262        par_round2: h_ordering 2, 3, 4, 0, 1; data_index  3; roll_shift 15
263        par_round2: h_ordering 1, 2, 3, 4, 0; data_index  7; roll_shift  7
264        par_round2: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 12
265        par_round2: h_ordering 4, 0, 1, 2, 3; data_index 13; roll_shift  8
266        par_round2: h_ordering 3, 4, 0, 1, 2; data_index  5; roll_shift  9
267        par_round2: h_ordering 2, 3, 4, 0, 1; data_index 10; roll_shift 11
268        par_round2: h_ordering 1, 2, 3, 4, 0; data_index 14; roll_shift  7
269        par_round2: h_ordering 0, 1, 2, 3, 4; data_index 15; roll_shift  7
270        par_round2: h_ordering 4, 0, 1, 2, 3; data_index  8; roll_shift 12
271        par_round2: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  7
272        par_round2: h_ordering 2, 3, 4, 0, 1; data_index  4; roll_shift  6
273        par_round2: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 15
274        par_round2: h_ordering 0, 1, 2, 3, 4; data_index  1; roll_shift 13
275        par_round2: h_ordering 4, 0, 1, 2, 3; data_index  2; roll_shift 11;
276
277    // Parallel Round 3
278        par_round3: h_ordering 3, 4, 0, 1, 2; data_index 15; roll_shift  9
279        par_round3: h_ordering 2, 3, 4, 0, 1; data_index  5; roll_shift  7
280        par_round3: h_ordering 1, 2, 3, 4, 0; data_index  1; roll_shift 15
281        par_round3: h_ordering 0, 1, 2, 3, 4; data_index  3; roll_shift 11
282        par_round3: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  8
283        par_round3: h_ordering 3, 4, 0, 1, 2; data_index 14; roll_shift  6
284        par_round3: h_ordering 2, 3, 4, 0, 1; data_index  6; roll_shift  6
285        par_round3: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 14
286        par_round3: h_ordering 0, 1, 2, 3, 4; data_index 11; roll_shift 12
287        par_round3: h_ordering 4, 0, 1, 2, 3; data_index  8; roll_shift 13
288        par_round3: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  5
289        par_round3: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 14
290        par_round3: h_ordering 1, 2, 3, 4, 0; data_index 10; roll_shift 13
291        par_round3: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 13
292        par_round3: h_ordering 4, 0, 1, 2, 3; data_index  4; roll_shift  7
293        par_round3: h_ordering 3, 4, 0, 1, 2; data_index 13; roll_shift  5;
294
295    // Parallel Round 4
296        par_round4: h_ordering 2, 3, 4, 0, 1; data_index  8; roll_shift 15
297        par_round4: h_ordering 1, 2, 3, 4, 0; data_index  6; roll_shift  5
298        par_round4: h_ordering 0, 1, 2, 3, 4; data_index  4; roll_shift  8
299        par_round4: h_ordering 4, 0, 1, 2, 3; data_index  1; roll_shift 11
300        par_round4: h_ordering 3, 4, 0, 1, 2; data_index  3; roll_shift 14
301        par_round4: h_ordering 2, 3, 4, 0, 1; data_index 11; roll_shift 14
302        par_round4: h_ordering 1, 2, 3, 4, 0; data_index 15; roll_shift  6
303        par_round4: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 14
304        par_round4: h_ordering 4, 0, 1, 2, 3; data_index  5; roll_shift  6
305        par_round4: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  9
306        par_round4: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 12
307        par_round4: h_ordering 1, 2, 3, 4, 0; data_index 13; roll_shift  9
308        par_round4: h_ordering 0, 1, 2, 3, 4; data_index  9; roll_shift 12
309        par_round4: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  5
310        par_round4: h_ordering 3, 4, 0, 1, 2; data_index 10; roll_shift 15
311        par_round4: h_ordering 2, 3, 4, 0, 1; data_index 14; roll_shift  8;
312
313    // Parallel Round 5
314        par_round5: h_ordering 1, 2, 3, 4, 0; data_index 12; roll_shift  8
315        par_round5: h_ordering 0, 1, 2, 3, 4; data_index 15; roll_shift  5
316        par_round5: h_ordering 4, 0, 1, 2, 3; data_index 10; roll_shift 12
317        par_round5: h_ordering 3, 4, 0, 1, 2; data_index  4; roll_shift  9
318        par_round5: h_ordering 2, 3, 4, 0, 1; data_index  1; roll_shift 12
319        par_round5: h_ordering 1, 2, 3, 4, 0; data_index  5; roll_shift  5
320        par_round5: h_ordering 0, 1, 2, 3, 4; data_index  8; roll_shift 14
321        par_round5: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  6
322        par_round5: h_ordering 3, 4, 0, 1, 2; data_index  6; roll_shift  8
323        par_round5: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 13
324        par_round5: h_ordering 1, 2, 3, 4, 0; data_index 13; roll_shift  6
325        par_round5: h_ordering 0, 1, 2, 3, 4; data_index 14; roll_shift  5
326        par_round5: h_ordering 4, 0, 1, 2, 3; data_index  0; roll_shift 15
327        par_round5: h_ordering 3, 4, 0, 1, 2; data_index  3; roll_shift 13
328        par_round5: h_ordering 2, 3, 4, 0, 1; data_index  9; roll_shift 11
329        par_round5: h_ordering 1, 2, 3, 4, 0; data_index 11; roll_shift 11;
330    );
331}