lockfree_object_pool/spin_lock_object_pool.rs
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use crate::{
spin_lock::SpinLock, spin_lock_owned_reusable::SpinLockOwnedReusable,
spin_lock_reusable::SpinLockReusable,
};
use std::mem::ManuallyDrop;
use std::sync::Arc;
/// ObjectPool use a spin lock over vector to secure multithread access to pull.
///
/// The spin lock works like [`std::sync::Mutex`] but
/// * use [`std::sync::atomic::AtomicBool`] for synchro
/// * active waiting
///
/// cf [wikipedia](https://en.wikipedia.org/wiki/Spinlock) for more information.
///
/// # Example
/// ```rust
/// use lockfree_object_pool::SpinLockObjectPool;
///
/// let pool = SpinLockObjectPool::<u32>::new(
/// || Default::default(),
/// |v| {
/// *v = 0;
/// }
/// );
/// let mut item = pool.pull();
///
/// *item = 5;
/// let work = *item * 5;
/// ```
pub struct SpinLockObjectPool<T> {
objects: SpinLock<Vec<T>>,
reset: Box<dyn Fn(&mut T) + Send + Sync>,
init: Box<dyn Fn() -> T + Send + Sync>,
}
impl<T> SpinLockObjectPool<T> {
///
/// Create an new [`SpinLockObjectPool`]
///
/// # Arguments
/// * `init` closure to create new item
/// * `reset` closure to reset item before reusage
///
/// # Example
/// ```rust
/// use lockfree_object_pool::SpinLockObjectPool;
///
/// let pool = SpinLockObjectPool::<u32>::new(
/// || Default::default(),
/// |v| {
/// *v = 0;
/// }
/// );
/// ```
#[inline]
pub fn new<R, I>(init: I, reset: R) -> Self
where
R: Fn(&mut T) + Send + Sync + 'static,
I: Fn() -> T + Send + Sync + 'static,
{
Self {
objects: SpinLock::new(Vec::new()),
reset: Box::new(reset),
init: Box::new(init),
}
}
///
/// Create a new element. When the element is dropped, it returns in the pull.
///
/// # Example
/// ```rust
/// use lockfree_object_pool::SpinLockObjectPool;
///
/// let pool = SpinLockObjectPool::<u32>::new(
/// || Default::default(),
/// |v| {
/// *v = 0;
/// }
/// );
/// let mut item = pool.pull();
/// ```
#[inline]
pub fn pull(&self) -> SpinLockReusable<T> {
SpinLockReusable::new(
self,
ManuallyDrop::new(self.objects.lock().pop().unwrap_or_else(&self.init)),
)
}
///
/// Create a new element. When the element is dropped, it returns in the pull.
///
/// # Example
/// ```rust
/// use lockfree_object_pool::SpinLockObjectPool;
/// use std::sync::Arc;
///
/// let pool = Arc::new(SpinLockObjectPool::<u32>::new(
/// || Default::default(),
/// |v| {
/// *v = 0;
/// }
/// ));
/// let mut item = pool.pull_owned();
/// ```
#[inline]
pub fn pull_owned(self: &Arc<Self>) -> SpinLockOwnedReusable<T> {
SpinLockOwnedReusable::new(
self.clone(),
ManuallyDrop::new(self.objects.lock().pop().unwrap_or_else(&self.init)),
)
}
#[inline]
pub(crate) fn attach(&self, mut data: T) {
(self.reset)(&mut data);
self.objects.lock().push(data);
}
}