ripemd/
c160.rs

1use core::convert::TryInto;
2
3pub const DIGEST_BUF_LEN: usize = 5;
4pub const WORK_BUF_LEN: usize = 16;
5
6pub const H0: [u32; DIGEST_BUF_LEN] = [
7    0x6745_2301,
8    0xefcd_ab89,
9    0x98ba_dcfe,
10    0x1032_5476,
11    0xc3d2_e1f0,
12];
13
14macro_rules! round(
15    ($a:expr, $b:expr, $c:expr, $d:expr, $e:expr,
16     $x:expr, $bits:expr, $add:expr, $round:expr) => ({
17        $a = $a.wrapping_add($round).wrapping_add($x).wrapping_add($add);
18        $a = $a.rotate_left($bits).wrapping_add($e);
19        $c = $c.rotate_left(10);
20    });
21);
22
23macro_rules! process_block(
24    ($h:ident, $data:expr,
25     $( round1: h_ordering $f0:expr, $f1:expr, $f2:expr, $f3:expr, $f4:expr;
26                data_index $data_index1:expr; roll_shift $bits1:expr )*;
27     $( round2: h_ordering $g0:expr, $g1:expr, $g2:expr, $g3:expr, $g4:expr;
28                data_index $data_index2:expr; roll_shift $bits2:expr )*;
29     $( round3: h_ordering $h0:expr, $h1:expr, $h2:expr, $h3:expr, $h4:expr;
30                data_index $data_index3:expr; roll_shift $bits3:expr )*;
31     $( round4: h_ordering $i0:expr, $i1:expr, $i2:expr, $i3:expr, $i4:expr;
32                data_index $data_index4:expr; roll_shift $bits4:expr )*;
33     $( round5: h_ordering $j0:expr, $j1:expr, $j2:expr, $j3:expr, $j4:expr;
34                data_index $data_index5:expr; roll_shift $bits5:expr )*;
35     $( par_round1: h_ordering $pj0:expr, $pj1:expr, $pj2:expr, $pj3:expr, $pj4:expr;
36                    data_index $pdata_index1:expr; roll_shift $pbits1:expr )*;
37     $( par_round2: h_ordering $pi0:expr, $pi1:expr, $pi2:expr, $pi3:expr, $pi4:expr;
38                    data_index $pdata_index2:expr; roll_shift $pbits2:expr )*;
39     $( par_round3: h_ordering $ph0:expr, $ph1:expr, $ph2:expr, $ph3:expr, $ph4:expr;
40                    data_index $pdata_index3:expr; roll_shift $pbits3:expr )*;
41     $( par_round4: h_ordering $pg0:expr, $pg1:expr, $pg2:expr, $pg3:expr, $pg4:expr;
42                    data_index $pdata_index4:expr; roll_shift $pbits4:expr )*;
43     $( par_round5: h_ordering $pf0:expr, $pf1:expr, $pf2:expr, $pf3:expr, $pf4:expr;
44                    data_index $pdata_index5:expr; roll_shift $pbits5:expr )*;
45    ) => ({
46        let mut bb = *$h;
47        let mut bbb = *$h;
48
49        // Round 1
50        $( round!(bb[$f0], bb[$f1], bb[$f2], bb[$f3], bb[$f4],
51                  $data[$data_index1], $bits1, 0x0000_0000,
52                  bb[$f1] ^ bb[$f2] ^ bb[$f3]); )*
53
54        // Round 2
55        $( round!(bb[$g0], bb[$g1], bb[$g2], bb[$g3], bb[$g4],
56                  $data[$data_index2], $bits2, 0x5a82_7999,
57                  (bb[$g1] & bb[$g2]) | (!bb[$g1] & bb[$g3])); )*
58
59        // Round 3
60        $( round!(bb[$h0], bb[$h1], bb[$h2], bb[$h3], bb[$h4],
61                  $data[$data_index3], $bits3, 0x6ed9_eba1,
62                  (bb[$h1] | !bb[$h2]) ^ bb[$h3]); )*
63
64        // Round 4
65        $( round!(bb[$i0], bb[$i1], bb[$i2], bb[$i3], bb[$i4],
66                  $data[$data_index4], $bits4, 0x8f1b_bcdc,
67                  (bb[$i1] & bb[$i3]) | (bb[$i2] & !bb[$i3])); )*
68
69        // Round 5
70        $( round!(bb[$j0], bb[$j1], bb[$j2], bb[$j3], bb[$j4],
71                  $data[$data_index5], $bits5, 0xa953_fd4e,
72                  bb[$j1] ^ (bb[$j2] | !bb[$j3])); )*
73
74        // Parallel rounds: these are the same as the previous five
75        // rounds except that the constants have changed, we work
76        // with the other buffer, and they are applied in reverse
77        // order.
78
79        // Parallel Round 1
80        $( round!(bbb[$pj0], bbb[$pj1], bbb[$pj2], bbb[$pj3], bbb[$pj4],
81                  $data[$pdata_index1], $pbits1, 0x50a2_8be6,
82                  bbb[$pj1] ^ (bbb[$pj2] | !bbb[$pj3])); )*
83
84        // Parallel Round 2
85        $( round!(bbb[$pi0], bbb[$pi1], bbb[$pi2], bbb[$pi3], bbb[$pi4],
86                  $data[$pdata_index2], $pbits2, 0x5c4d_d124,
87                  (bbb[$pi1] & bbb[$pi3]) | (bbb[$pi2] & !bbb[$pi3])); )*
88
89        // Parallel Round 3
90        $( round!(bbb[$ph0], bbb[$ph1], bbb[$ph2], bbb[$ph3], bbb[$ph4],
91                  $data[$pdata_index3], $pbits3, 0x6d70_3ef3,
92                  (bbb[$ph1] | !bbb[$ph2]) ^ bbb[$ph3]); )*
93
94        // Parallel Round 4
95        $( round!(bbb[$pg0], bbb[$pg1], bbb[$pg2], bbb[$pg3], bbb[$pg4],
96                  $data[$pdata_index4], $pbits4, 0x7a6d_76e9,
97                  (bbb[$pg1] & bbb[$pg2]) | (!bbb[$pg1] & bbb[$pg3])); )*
98
99        // Parallel Round 5
100        $( round!(bbb[$pf0], bbb[$pf1], bbb[$pf2], bbb[$pf3], bbb[$pf4],
101                  $data[$pdata_index5], $pbits5, 0x0000_0000,
102                  bbb[$pf1] ^ bbb[$pf2] ^ bbb[$pf3]); )*
103
104        // Combine results
105        bbb[3] = bbb[3].wrapping_add($h[1]).wrapping_add(bb[2]);
106        $h[1]   = $h[2].wrapping_add(bb[3]).wrapping_add(bbb[4]);
107        $h[2]   = $h[3].wrapping_add(bb[4]).wrapping_add(bbb[0]);
108        $h[3]   = $h[4].wrapping_add(bb[0]).wrapping_add(bbb[1]);
109        $h[4]   = $h[0].wrapping_add(bb[1]).wrapping_add(bbb[2]);
110        $h[0]   =                 bbb[3];
111    });
112);
113
114pub fn compress(h: &mut [u32; DIGEST_BUF_LEN], data: &[u8; 64]) {
115    let mut w = [0u32; WORK_BUF_LEN];
116    for (o, chunk) in w.iter_mut().zip(data.chunks_exact(4)) {
117        *o = u32::from_le_bytes(chunk.try_into().unwrap());
118    }
119    process_block!(h, w[..],
120    // Round 1
121        round1: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 11
122        round1: h_ordering 4, 0, 1, 2, 3; data_index  1; roll_shift 14
123        round1: h_ordering 3, 4, 0, 1, 2; data_index  2; roll_shift 15
124        round1: h_ordering 2, 3, 4, 0, 1; data_index  3; roll_shift 12
125        round1: h_ordering 1, 2, 3, 4, 0; data_index  4; roll_shift  5
126        round1: h_ordering 0, 1, 2, 3, 4; data_index  5; roll_shift  8
127        round1: h_ordering 4, 0, 1, 2, 3; data_index  6; roll_shift  7
128        round1: h_ordering 3, 4, 0, 1, 2; data_index  7; roll_shift  9
129        round1: h_ordering 2, 3, 4, 0, 1; data_index  8; roll_shift 11
130        round1: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 13
131        round1: h_ordering 0, 1, 2, 3, 4; data_index 10; roll_shift 14
132        round1: h_ordering 4, 0, 1, 2, 3; data_index 11; roll_shift 15
133        round1: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  6
134        round1: h_ordering 2, 3, 4, 0, 1; data_index 13; roll_shift  7
135        round1: h_ordering 1, 2, 3, 4, 0; data_index 14; roll_shift  9
136        round1: h_ordering 0, 1, 2, 3, 4; data_index 15; roll_shift  8;
137
138    // Round 2
139        round2: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  7
140        round2: h_ordering 3, 4, 0, 1, 2; data_index  4; roll_shift  6
141        round2: h_ordering 2, 3, 4, 0, 1; data_index 13; roll_shift  8
142        round2: h_ordering 1, 2, 3, 4, 0; data_index  1; roll_shift 13
143        round2: h_ordering 0, 1, 2, 3, 4; data_index 10; roll_shift 11
144        round2: h_ordering 4, 0, 1, 2, 3; data_index  6; roll_shift  9
145        round2: h_ordering 3, 4, 0, 1, 2; data_index 15; roll_shift  7
146        round2: h_ordering 2, 3, 4, 0, 1; data_index  3; roll_shift 15
147        round2: h_ordering 1, 2, 3, 4, 0; data_index 12; roll_shift  7
148        round2: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 12
149        round2: h_ordering 4, 0, 1, 2, 3; data_index  9; roll_shift 15
150        round2: h_ordering 3, 4, 0, 1, 2; data_index  5; roll_shift  9
151        round2: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 11
152        round2: h_ordering 1, 2, 3, 4, 0; data_index 14; roll_shift  7
153        round2: h_ordering 0, 1, 2, 3, 4; data_index 11; roll_shift 13
154        round2: h_ordering 4, 0, 1, 2, 3; data_index  8; roll_shift 12;
155
156    // Round 3
157        round3: h_ordering 3, 4, 0, 1, 2; data_index  3; roll_shift 11
158        round3: h_ordering 2, 3, 4, 0, 1; data_index 10; roll_shift 13
159        round3: h_ordering 1, 2, 3, 4, 0; data_index 14; roll_shift  6
160        round3: h_ordering 0, 1, 2, 3, 4; data_index  4; roll_shift  7
161        round3: h_ordering 4, 0, 1, 2, 3; data_index  9; roll_shift 14
162        round3: h_ordering 3, 4, 0, 1, 2; data_index 15; roll_shift  9
163        round3: h_ordering 2, 3, 4, 0, 1; data_index  8; roll_shift 13
164        round3: h_ordering 1, 2, 3, 4, 0; data_index  1; roll_shift 15
165        round3: h_ordering 0, 1, 2, 3, 4; data_index  2; roll_shift 14
166        round3: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  8
167        round3: h_ordering 3, 4, 0, 1, 2; data_index  0; roll_shift 13
168        round3: h_ordering 2, 3, 4, 0, 1; data_index  6; roll_shift  6
169        round3: h_ordering 1, 2, 3, 4, 0; data_index 13; roll_shift  5
170        round3: h_ordering 0, 1, 2, 3, 4; data_index 11; roll_shift 12
171        round3: h_ordering 4, 0, 1, 2, 3; data_index  5; roll_shift  7
172        round3: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  5;
173
174    // Round 4
175        round4: h_ordering 2, 3, 4, 0, 1; data_index  1; roll_shift 11
176        round4: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 12
177        round4: h_ordering 0, 1, 2, 3, 4; data_index 11; roll_shift 14
178        round4: h_ordering 4, 0, 1, 2, 3; data_index 10; roll_shift 15
179        round4: h_ordering 3, 4, 0, 1, 2; data_index  0; roll_shift 14
180        round4: h_ordering 2, 3, 4, 0, 1; data_index  8; roll_shift 15
181        round4: h_ordering 1, 2, 3, 4, 0; data_index 12; roll_shift  9
182        round4: h_ordering 0, 1, 2, 3, 4; data_index  4; roll_shift  8
183        round4: h_ordering 4, 0, 1, 2, 3; data_index 13; roll_shift  9
184        round4: h_ordering 3, 4, 0, 1, 2; data_index  3; roll_shift 14
185        round4: h_ordering 2, 3, 4, 0, 1; data_index  7; roll_shift  5
186        round4: h_ordering 1, 2, 3, 4, 0; data_index 15; roll_shift  6
187        round4: h_ordering 0, 1, 2, 3, 4; data_index 14; roll_shift  8
188        round4: h_ordering 4, 0, 1, 2, 3; data_index  5; roll_shift  6
189        round4: h_ordering 3, 4, 0, 1, 2; data_index  6; roll_shift  5
190        round4: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 12;
191
192    // Round 5
193        round5: h_ordering 1, 2, 3, 4, 0; data_index  4; roll_shift  9
194        round5: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 15
195        round5: h_ordering 4, 0, 1, 2, 3; data_index  5; roll_shift  5
196        round5: h_ordering 3, 4, 0, 1, 2; data_index  9; roll_shift 11
197        round5: h_ordering 2, 3, 4, 0, 1; data_index  7; roll_shift  6
198        round5: h_ordering 1, 2, 3, 4, 0; data_index 12; roll_shift  8
199        round5: h_ordering 0, 1, 2, 3, 4; data_index  2; roll_shift 13
200        round5: h_ordering 4, 0, 1, 2, 3; data_index 10; roll_shift 12
201        round5: h_ordering 3, 4, 0, 1, 2; data_index 14; roll_shift  5
202        round5: h_ordering 2, 3, 4, 0, 1; data_index  1; roll_shift 12
203        round5: h_ordering 1, 2, 3, 4, 0; data_index  3; roll_shift 13
204        round5: h_ordering 0, 1, 2, 3, 4; data_index  8; roll_shift 14
205        round5: h_ordering 4, 0, 1, 2, 3; data_index 11; roll_shift 11
206        round5: h_ordering 3, 4, 0, 1, 2; data_index  6; roll_shift  8
207        round5: h_ordering 2, 3, 4, 0, 1; data_index 15; roll_shift  5
208        round5: h_ordering 1, 2, 3, 4, 0; data_index 13; roll_shift  6;
209
210    // Parallel Round 1
211        par_round1: h_ordering 0, 1, 2, 3, 4; data_index  5; roll_shift  8
212        par_round1: h_ordering 4, 0, 1, 2, 3; data_index 14; roll_shift  9
213        par_round1: h_ordering 3, 4, 0, 1, 2; data_index  7; roll_shift  9
214        par_round1: h_ordering 2, 3, 4, 0, 1; data_index  0; roll_shift 11
215        par_round1: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 13
216        par_round1: h_ordering 0, 1, 2, 3, 4; data_index  2; roll_shift 15
217        par_round1: h_ordering 4, 0, 1, 2, 3; data_index 11; roll_shift 15
218        par_round1: h_ordering 3, 4, 0, 1, 2; data_index  4; roll_shift  5
219        par_round1: h_ordering 2, 3, 4, 0, 1; data_index 13; roll_shift  7
220        par_round1: h_ordering 1, 2, 3, 4, 0; data_index  6; roll_shift  7
221        par_round1: h_ordering 0, 1, 2, 3, 4; data_index 15; roll_shift  8
222        par_round1: h_ordering 4, 0, 1, 2, 3; data_index  8; roll_shift 11
223        par_round1: h_ordering 3, 4, 0, 1, 2; data_index  1; roll_shift 14
224        par_round1: h_ordering 2, 3, 4, 0, 1; data_index 10; roll_shift 14
225        par_round1: h_ordering 1, 2, 3, 4, 0; data_index  3; roll_shift 12
226        par_round1: h_ordering 0, 1, 2, 3, 4; data_index 12; roll_shift  6;
227
228    // Parallel Round 2
229        par_round2: h_ordering 4, 0, 1, 2, 3; data_index  6; roll_shift  9
230        par_round2: h_ordering 3, 4, 0, 1, 2; data_index 11; roll_shift 13
231        par_round2: h_ordering 2, 3, 4, 0, 1; data_index  3; roll_shift 15
232        par_round2: h_ordering 1, 2, 3, 4, 0; data_index  7; roll_shift  7
233        par_round2: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 12
234        par_round2: h_ordering 4, 0, 1, 2, 3; data_index 13; roll_shift  8
235        par_round2: h_ordering 3, 4, 0, 1, 2; data_index  5; roll_shift  9
236        par_round2: h_ordering 2, 3, 4, 0, 1; data_index 10; roll_shift 11
237        par_round2: h_ordering 1, 2, 3, 4, 0; data_index 14; roll_shift  7
238        par_round2: h_ordering 0, 1, 2, 3, 4; data_index 15; roll_shift  7
239        par_round2: h_ordering 4, 0, 1, 2, 3; data_index  8; roll_shift 12
240        par_round2: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  7
241        par_round2: h_ordering 2, 3, 4, 0, 1; data_index  4; roll_shift  6
242        par_round2: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 15
243        par_round2: h_ordering 0, 1, 2, 3, 4; data_index  1; roll_shift 13
244        par_round2: h_ordering 4, 0, 1, 2, 3; data_index  2; roll_shift 11;
245
246    // Parallel Round 3
247        par_round3: h_ordering 3, 4, 0, 1, 2; data_index 15; roll_shift  9
248        par_round3: h_ordering 2, 3, 4, 0, 1; data_index  5; roll_shift  7
249        par_round3: h_ordering 1, 2, 3, 4, 0; data_index  1; roll_shift 15
250        par_round3: h_ordering 0, 1, 2, 3, 4; data_index  3; roll_shift 11
251        par_round3: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  8
252        par_round3: h_ordering 3, 4, 0, 1, 2; data_index 14; roll_shift  6
253        par_round3: h_ordering 2, 3, 4, 0, 1; data_index  6; roll_shift  6
254        par_round3: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 14
255        par_round3: h_ordering 0, 1, 2, 3, 4; data_index 11; roll_shift 12
256        par_round3: h_ordering 4, 0, 1, 2, 3; data_index  8; roll_shift 13
257        par_round3: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  5
258        par_round3: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 14
259        par_round3: h_ordering 1, 2, 3, 4, 0; data_index 10; roll_shift 13
260        par_round3: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 13
261        par_round3: h_ordering 4, 0, 1, 2, 3; data_index  4; roll_shift  7
262        par_round3: h_ordering 3, 4, 0, 1, 2; data_index 13; roll_shift  5;
263
264    // Parallel Round 4
265        par_round4: h_ordering 2, 3, 4, 0, 1; data_index  8; roll_shift 15
266        par_round4: h_ordering 1, 2, 3, 4, 0; data_index  6; roll_shift  5
267        par_round4: h_ordering 0, 1, 2, 3, 4; data_index  4; roll_shift  8
268        par_round4: h_ordering 4, 0, 1, 2, 3; data_index  1; roll_shift 11
269        par_round4: h_ordering 3, 4, 0, 1, 2; data_index  3; roll_shift 14
270        par_round4: h_ordering 2, 3, 4, 0, 1; data_index 11; roll_shift 14
271        par_round4: h_ordering 1, 2, 3, 4, 0; data_index 15; roll_shift  6
272        par_round4: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 14
273        par_round4: h_ordering 4, 0, 1, 2, 3; data_index  5; roll_shift  6
274        par_round4: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  9
275        par_round4: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 12
276        par_round4: h_ordering 1, 2, 3, 4, 0; data_index 13; roll_shift  9
277        par_round4: h_ordering 0, 1, 2, 3, 4; data_index  9; roll_shift 12
278        par_round4: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  5
279        par_round4: h_ordering 3, 4, 0, 1, 2; data_index 10; roll_shift 15
280        par_round4: h_ordering 2, 3, 4, 0, 1; data_index 14; roll_shift  8;
281
282    // Parallel Round 5
283        par_round5: h_ordering 1, 2, 3, 4, 0; data_index 12; roll_shift  8
284        par_round5: h_ordering 0, 1, 2, 3, 4; data_index 15; roll_shift  5
285        par_round5: h_ordering 4, 0, 1, 2, 3; data_index 10; roll_shift 12
286        par_round5: h_ordering 3, 4, 0, 1, 2; data_index  4; roll_shift  9
287        par_round5: h_ordering 2, 3, 4, 0, 1; data_index  1; roll_shift 12
288        par_round5: h_ordering 1, 2, 3, 4, 0; data_index  5; roll_shift  5
289        par_round5: h_ordering 0, 1, 2, 3, 4; data_index  8; roll_shift 14
290        par_round5: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  6
291        par_round5: h_ordering 3, 4, 0, 1, 2; data_index  6; roll_shift  8
292        par_round5: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 13
293        par_round5: h_ordering 1, 2, 3, 4, 0; data_index 13; roll_shift  6
294        par_round5: h_ordering 0, 1, 2, 3, 4; data_index 14; roll_shift  5
295        par_round5: h_ordering 4, 0, 1, 2, 3; data_index  0; roll_shift 15
296        par_round5: h_ordering 3, 4, 0, 1, 2; data_index  3; roll_shift 13
297        par_round5: h_ordering 2, 3, 4, 0, 1; data_index  9; roll_shift 11
298        par_round5: h_ordering 1, 2, 3, 4, 0; data_index 11; roll_shift 11;
299    );
300}